[3.18] backports/uranium: attempt int fix #359
3 changed files with 111 additions and 1 deletions
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@ -2,7 +2,7 @@
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# Maintainer: Anjandev Momi <anjan@momi.ca>
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# Maintainer: Anjandev Momi <anjan@momi.ca>
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pkgname=uranium
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pkgname=uranium
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pkgver=5.2.2
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pkgver=5.2.2
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pkgrel=2
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pkgrel=3
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pkgdesc="A Python framework for building Desktop applications"
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pkgdesc="A Python framework for building Desktop applications"
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url="https://github.com/Ultimaker/Uranium"
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url="https://github.com/Ultimaker/Uranium"
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arch="noarch !armhf !riscv64" # armhf: no py3-qt5, rv64: no py3-shapely
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arch="noarch !armhf !riscv64" # armhf: no py3-qt5, rv64: no py3-shapely
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@ -22,6 +22,8 @@ source="$pkgname-$pkgver.tar.gz::https://github.com/Ultimaker/Uranium/archive/re
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cmake.patch
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cmake.patch
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cmake-helpers.patch
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cmake-helpers.patch
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874_fix-simplebutton-use-of-um-colorimage.patch
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874_fix-simplebutton-use-of-um-colorimage.patch
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fix-logger-used-but-not-imported.patch
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qt-try-ints-then-bytes.patch
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"
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"
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builddir="$srcdir/Uranium-$pkgver"
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builddir="$srcdir/Uranium-$pkgver"
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@ -55,4 +57,6 @@ a9c222400022e05b5c42c72843b024204a58f5d233805bdffa610a2d9cbd1873773868b049aabbe5
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196a04164de288f5bffeebb73ace9390059dcffebaf40395368f413d1af2e2c668d85dd4c761ad226732540d41598235c2c368152cc157d2e89445ce27738c9b cmake.patch
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196a04164de288f5bffeebb73ace9390059dcffebaf40395368f413d1af2e2c668d85dd4c761ad226732540d41598235c2c368152cc157d2e89445ce27738c9b cmake.patch
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aa185ce3592036f045e3386266015cc08443c2e4f9b9a4c03c77c13525af98d68eaa3360e8858e0561417a826c73bf8a2b209bcad91d2cc16cce32fb0231fcf8 cmake-helpers.patch
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aa185ce3592036f045e3386266015cc08443c2e4f9b9a4c03c77c13525af98d68eaa3360e8858e0561417a826c73bf8a2b209bcad91d2cc16cce32fb0231fcf8 cmake-helpers.patch
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d0957ec427070f1b8ebe9257447402e09e3af7a89fe9b3c5967a4c40bfc753fab0ea8f0b0c49e17f5895abcd69888b59e4735d130cb47280207af1b8dbec1e71 874_fix-simplebutton-use-of-um-colorimage.patch
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d0957ec427070f1b8ebe9257447402e09e3af7a89fe9b3c5967a4c40bfc753fab0ea8f0b0c49e17f5895abcd69888b59e4735d130cb47280207af1b8dbec1e71 874_fix-simplebutton-use-of-um-colorimage.patch
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b23701d49d6bc7b8e87e7720ca52b96b9b7dc0e20562c12832eb710aed38dad77f93c20413bd93bc1e2f8026a57af44a1aa06a90cf6488b6f887e3ba0b7ca51c fix-logger-used-but-not-imported.patch
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2a277b2e6e4acd701bc72924ec718127d8525192ef8e37a4d99d73b03b6c13462c2cb269704b5ee4c58203991cc3d3bd3ed32dadd5f153d5813eb2a946f02942 qt-try-ints-then-bytes.patch
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"
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"
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12
backports/uranium/fix-logger-used-but-not-imported.patch
Normal file
12
backports/uranium/fix-logger-used-but-not-imported.patch
Normal file
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@ -0,0 +1,12 @@
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diff --git a/UM/View/SelectionPass.py.orig b/UM/View/SelectionPass.py
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index 945b789..ef042a5 100644
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--- a/UM/View/SelectionPass.py.orig
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+++ b/UM/View/SelectionPass.py
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@@ -5,6 +5,7 @@ import enum
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import random
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from typing import TYPE_CHECKING
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+from UM.Logger import Logger
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from UM.Resources import Resources
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from UM.Application import Application
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94
backports/uranium/qt-try-ints-then-bytes.patch
Normal file
94
backports/uranium/qt-try-ints-then-bytes.patch
Normal file
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@ -0,0 +1,94 @@
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diff --git a/UM/View/RenderBatch.py.orig b/UM/View/RenderBatch.py
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index 6deeeb1..5f1eda5 100644
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--- a/UM/View/RenderBatch.py.orig
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+++ b/UM/View/RenderBatch.py
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@@ -186,10 +186,24 @@ class RenderBatch:
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if self._render_type == self.RenderType.Solid:
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self._gl.glEnable(self._gl.GL_DEPTH_TEST)
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- self._gl.glDepthMask(self._gl.GL_TRUE)
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+ try:
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+ self._gl.glDepthMask(self._gl.GL_TRUE)
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+ except:
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+ Logger.log("w", "glDepthMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glDepthMask(b'1')
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+ except:
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+ Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
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elif self._render_type == self.RenderType.Transparent:
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self._gl.glEnable(self._gl.GL_DEPTH_TEST)
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- self._gl.glDepthMask(self._gl.GL_FALSE)
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+ try:
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+ self._gl.glDepthMask(self._gl.GL_FALSE)
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+ except:
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+ Logger.log("w", "glDepthMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glDepthMask(b'1')
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+ except:
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+ Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
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elif self._render_type == self.RenderType.Overlay:
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self._gl.glDisable(self._gl.GL_DEPTH_TEST)
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diff --git a/UM/View/RenderPass.py.orig b/UM/View/RenderPass.py
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index 8068ddf..8cb4f67 100644
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--- a/UM/View/RenderPass.py.orig
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+++ b/UM/View/RenderPass.py
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@@ -93,8 +93,22 @@ class RenderPass:
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self._fbo.bind()
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# Ensure we can actually write to the relevant FBO components.
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- self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE,self._gl.GL_TRUE, self._gl.GL_TRUE)
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- self._gl.glDepthMask(self._gl.GL_TRUE)
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+ try:
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+ self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE,self._gl.GL_TRUE, self._gl.GL_TRUE)
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+ except:
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+ Logger.log("w", "glColorMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glColorMask(b'1', b'1',b'1', b'1')
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+ except:
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+ Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
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+ try:
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+ self._gl.glDepthMask(self._gl.GL_TRUE)
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+ except:
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+ Logger.log("w", "glDepthMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glDepthMask(b'1')
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+ except:
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+ Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
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self._gl.glClear(self._gl.GL_COLOR_BUFFER_BIT | self._gl.GL_DEPTH_BUFFER_BIT)
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diff --git a/UM/View/SelectionPass.py.orig b/UM/View/SelectionPass.py
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index ef042a5..c28fe4f 100644
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--- a/UM/View/SelectionPass.py.orig
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+++ b/UM/View/SelectionPass.py
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@@ -110,13 +110,27 @@ class SelectionPass(RenderPass):
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if selectable_objects:
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batch.render(self._scene.getActiveCamera())
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- self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_FALSE)
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+ try:
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+ self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_FALSE)
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+ except:
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+ Logger.log("w", "glColorMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glColorMask(b'1', b'1', b'1', b'0')
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+ except:
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+ Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
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self._gl.glDisable(self._gl.GL_DEPTH_TEST)
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tool_handle.render(self._scene.getActiveCamera())
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self._gl.glEnable(self._gl.GL_DEPTH_TEST)
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- self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE)
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+ try:
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+ self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE)
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+ except:
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+ Logger.log("w", "glColorMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glColorMask(b'1', b'1', b'1', b'1')
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+ except:
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+ Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
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self.release()
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