95 lines
4.4 KiB
Diff
95 lines
4.4 KiB
Diff
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diff --git a/UM/View/RenderBatch.py.orig b/UM/View/RenderBatch.py
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index 6deeeb1..5f1eda5 100644
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--- a/UM/View/RenderBatch.py.orig
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+++ b/UM/View/RenderBatch.py
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@@ -186,10 +186,24 @@ class RenderBatch:
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if self._render_type == self.RenderType.Solid:
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self._gl.glEnable(self._gl.GL_DEPTH_TEST)
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- self._gl.glDepthMask(self._gl.GL_TRUE)
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+ try:
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+ self._gl.glDepthMask(self._gl.GL_TRUE)
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+ except:
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+ Logger.log("w", "glDepthMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glDepthMask(b'1')
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+ except:
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+ Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
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elif self._render_type == self.RenderType.Transparent:
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self._gl.glEnable(self._gl.GL_DEPTH_TEST)
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- self._gl.glDepthMask(self._gl.GL_FALSE)
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+ try:
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+ self._gl.glDepthMask(self._gl.GL_FALSE)
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+ except:
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+ Logger.log("w", "glDepthMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glDepthMask(b'1')
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+ except:
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+ Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
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elif self._render_type == self.RenderType.Overlay:
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self._gl.glDisable(self._gl.GL_DEPTH_TEST)
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diff --git a/UM/View/RenderPass.py.orig b/UM/View/RenderPass.py
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index 8068ddf..8cb4f67 100644
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--- a/UM/View/RenderPass.py.orig
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+++ b/UM/View/RenderPass.py
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@@ -93,8 +93,22 @@ class RenderPass:
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self._fbo.bind()
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# Ensure we can actually write to the relevant FBO components.
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- self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE,self._gl.GL_TRUE, self._gl.GL_TRUE)
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- self._gl.glDepthMask(self._gl.GL_TRUE)
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+ try:
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+ self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE,self._gl.GL_TRUE, self._gl.GL_TRUE)
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+ except:
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+ Logger.log("w", "glColorMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glColorMask(b'1', b'1',b'1', b'1')
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+ except:
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+ Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
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+ try:
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+ self._gl.glDepthMask(self._gl.GL_TRUE)
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+ except:
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+ Logger.log("w", "glDepthMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glDepthMask(b'1')
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+ except:
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+ Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
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self._gl.glClear(self._gl.GL_COLOR_BUFFER_BIT | self._gl.GL_DEPTH_BUFFER_BIT)
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diff --git a/UM/View/SelectionPass.py.orig b/UM/View/SelectionPass.py
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index ef042a5..c28fe4f 100644
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--- a/UM/View/SelectionPass.py.orig
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+++ b/UM/View/SelectionPass.py
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@@ -110,13 +110,27 @@ class SelectionPass(RenderPass):
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if selectable_objects:
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batch.render(self._scene.getActiveCamera())
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- self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_FALSE)
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+ try:
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+ self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_FALSE)
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+ except:
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+ Logger.log("w", "glColorMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glColorMask(b'1', b'1', b'1', b'0')
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+ except:
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+ Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
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self._gl.glDisable(self._gl.GL_DEPTH_TEST)
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tool_handle.render(self._scene.getActiveCamera())
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self._gl.glEnable(self._gl.GL_DEPTH_TEST)
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- self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE)
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+ try:
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+ self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE)
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+ except:
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+ Logger.log("w", "glColorMask does not like ints, trying bytes...")
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+ try:
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+ self._gl.glColorMask(b'1', b'1', b'1', b'1')
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+ except:
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+ Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
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self.release()
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