diff --git a/UM/View/RenderBatch.py.orig b/UM/View/RenderBatch.py
index 6deeeb1..5f1eda5 100644
--- a/UM/View/RenderBatch.py.orig
+++ b/UM/View/RenderBatch.py
@@ -186,10 +186,24 @@ class RenderBatch:
 
         if self._render_type == self.RenderType.Solid:
             self._gl.glEnable(self._gl.GL_DEPTH_TEST)
-            self._gl.glDepthMask(self._gl.GL_TRUE)
+            try:
+                self._gl.glDepthMask(self._gl.GL_TRUE)
+            except:
+                Logger.log("w", "glDepthMask does not like ints, trying bytes...")
+                try:
+                    self._gl.glDepthMask(b'1')
+                except:
+                    Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
         elif self._render_type == self.RenderType.Transparent:
             self._gl.glEnable(self._gl.GL_DEPTH_TEST)
-            self._gl.glDepthMask(self._gl.GL_FALSE)
+            try:
+                self._gl.glDepthMask(self._gl.GL_FALSE)
+            except:
+                Logger.log("w", "glDepthMask does not like ints, trying bytes...")
+                try:
+                    self._gl.glDepthMask(b'1')
+                except:
+                    Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
         elif self._render_type == self.RenderType.Overlay:
             self._gl.glDisable(self._gl.GL_DEPTH_TEST)
 
diff --git a/UM/View/RenderPass.py.orig b/UM/View/RenderPass.py
index 8068ddf..8cb4f67 100644
--- a/UM/View/RenderPass.py.orig
+++ b/UM/View/RenderPass.py
@@ -93,8 +93,22 @@ class RenderPass:
             self._fbo.bind()
 
             # Ensure we can actually write to the relevant FBO components.
-            self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE,self._gl.GL_TRUE, self._gl.GL_TRUE)
-            self._gl.glDepthMask(self._gl.GL_TRUE)
+            try:
+                self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE,self._gl.GL_TRUE, self._gl.GL_TRUE)
+            except:
+                    Logger.log("w", "glColorMask does not like ints, trying bytes...")
+                    try:
+                        self._gl.glColorMask(b'1', b'1',b'1', b'1')
+                    except:
+                        Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
+            try:
+                self._gl.glDepthMask(self._gl.GL_TRUE)
+            except:
+                    Logger.log("w", "glDepthMask does not like ints, trying bytes...")
+                    try:
+                        self._gl.glDepthMask(b'1')
+                    except:
+                        Logger.log("e", "glDepthMask does not like ints or bytes, no idea what it wants")
 
             self._gl.glClear(self._gl.GL_COLOR_BUFFER_BIT | self._gl.GL_DEPTH_BUFFER_BIT)
 
diff --git a/UM/View/SelectionPass.py.orig b/UM/View/SelectionPass.py
index ef042a5..c28fe4f 100644
--- a/UM/View/SelectionPass.py.orig
+++ b/UM/View/SelectionPass.py
@@ -110,13 +110,27 @@ class SelectionPass(RenderPass):
         if selectable_objects:
             batch.render(self._scene.getActiveCamera())
 
-            self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_FALSE)
+            try:
+                self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_FALSE)
+            except:
+                Logger.log("w", "glColorMask does not like ints, trying bytes...")
+                try:
+                    self._gl.glColorMask(b'1', b'1', b'1', b'0')
+                except:
+                    Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
             self._gl.glDisable(self._gl.GL_DEPTH_TEST)
 
             tool_handle.render(self._scene.getActiveCamera())
 
             self._gl.glEnable(self._gl.GL_DEPTH_TEST)
-            self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE)
+            try:
+                self._gl.glColorMask(self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE, self._gl.GL_TRUE)
+            except:
+                Logger.log("w", "glColorMask does not like ints, trying bytes...")
+                try:
+                    self._gl.glColorMask(b'1', b'1', b'1', b'1')
+                except:
+                    Logger.log("e", "glColorMask does not like ints or bytes, no idea what it wants")
 
         self.release()
 
